![]() ![]() ![]() The Last of Us played on this theme as well, telling the story of a gruff, reluctant guardian and a 14-year-old girl who doesn't need looking after, but this downloadable side-story focuses on a friendship instead. The one dynamic that games have been most interested in exploring is that between parent and child The Walking Dead, Bioshock Infinite, even Pikmin, all are parenting games to an extent. You can learn more about the show adaptation with our previous coverage here.A lthough there's a slowly gathering flock of interesting individual characters in video games, there is still a dearth of interesting relationships. He also opened up more on the creative process, the team dynamic over at Naughty Dog, and a little more on the upcoming The Last of Us TV series that is coming to HBO. That level of craftsmanship can't be forced nor rushed, so the level of commitment to continue this journey needs to be set in stone before any sort of development continues further.Īlso in the most recent episode of Script Apart, Druckmann delved deeper into the development issues that occurred in the second game and the state of the original draft. The sequel was emotionally exhausting and brutal in a way that many seemed to feel was almost too much, though part of the puzzle made up a much bigger picture in the end. The Last of Us games are painstakingly nuanced, with heavy themes and even heavier narratives. With two games, now there’s starting to be a pattern – now I feel like there are some structural and thematic themes you'd have to stick to if you're making a third game." With one game, there’s no pattern of what a franchise is. He continued, saying, "We’ve now had two games that I feel speak to something universal as well as telling a very personal story for these characters. Druckmann added that he had been thinking about The Last of Us Part II for seven years before its release, adding, "You want to make sure you're jazzed by the idea you have, that it feels challenging." Making a game to the scale of The Last of Us with its vast areas to explore and incredibly detailed visuals is challenging and takes a significant amount of time. and I did write an outline for a story that we're not making - but I hope one day can see the light of day - that explores a little bit about what happens after this game." Being very much up in in the air, he added, "We'll see."Īfter the success of The Last of Us Part II, it's easy to see why the team would be interested in exploring this world even further. Naughty Dog creative director Neil Druckmann confirmed in a recent podcast episode for Script Apart that an outline for The Last of Us 3 exists thanks to combined efforts with Gross, but he was also very clear in stating that it is very much still just an outline at this stage. Because of that, it should be of no surprise that Neil Druckmann has confirmed that an outline for The Last of Us 3 has been written with himself and Halley Gross at the helm. ![]() While the release of The Last of Us Part II was more divisive, that hasn't stopped the sequel from winning an impressive amount of awards for its storytelling and design. When it was remastered for PlayStation 4, even more people fell in love with the tale of Joel and Ellie. When the first Last of Us game came out, it was an instant hit for the PlayStation 3 generation. ![]()
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